000 02015nam a22002057a 4500
005 20230315095056.0
008 230311b ||||| |||| 00| 0 eng d
020 _a9780367241711
040 _cAL
041 _aeng
082 _223
_a006.6015257
_bKANU
100 _aKenichi Kanatani
_975023
245 _aUnderstanding geometric algebra
_bHamilton Grassmann and clifford for computer vision and graphics
260 _aNew YOrk
_bCRC Press
_c2015
300 _axi,192p.
_bPB
_c24x17cm.
365 _2General
_a8197
_b₹796.00
_c
_d₹995.00
_e20%
_f3-03-2023
520 _aUnderstanding Geometric Algebra: Hamilton, Grassmann, and Clifford for Computer Vision and Graphics introduces geometric algebra with an emphasis on the background mathematics of Hamilton, Grassmann, and Clifford. It shows how to describe and compute geometry for 3D modeling applications in computer graphics and computer vision.Unlike similar texts, this book first gives separate descriptions of the various algebras and then explains how they are combined to define the field of geometric algebra. It starts with 3D Euclidean geometry along with discussions as to how the descriptions of geometry could be altered if using a non-orthogonal (oblique) coordinate system. The text focuses on Hamilton’s quaternion algebra, Grassmann’s outer product algebra, and Clifford algebra that underlies the mathematical structure of geometric algebra. It also presents points and lines in 3D as objects in 4D in the projective geometry framework; explores conformal geometry in 5D, which is the main ingredient of geometric algebra; and delves into the mathematical analysis of camera imaging geometry involving circles and spheres.With useful historical notes and exercises, this book gives readers insight into the mathematical theories behind complicated geometric computations. It helps readers understand the foundation of today’s geometric algebra.
650 _2Computing and Information
_aComputer Graphics
_975024
942 _2ddc
_cBK
999 _c226992
_d226992