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020 _a9781484256497
024 7 _a10.1007/978-1-4842-5650-3
_2doi
040 _dWaSeSS
_cAIMIT LIBRARY
050 4 _aTK7885-7895
072 7 _aUK
_2bicssc
072 7 _aCOM067000
_2bisacsh
072 7 _aUK
_2thema
082 0 4 _a794.8
_21
_bWATS
092 _aEBOOK
100 1 _aWatkiss, Stewart.
_932888
245 1 0 _aBeginning game programming with pygame zero :
_bCoding interactive games on raspberry Pi using python /
_cBy Stewart Watkiss.
250 _a1st ed.
260 _aNew York :
_bApress ,
_c2022.
300 _axx,348p. ;
_c23 cm.
347 _atext file
_bPDF
_2rda
505 0 _aChapter 1 - Creating Computer Games -- Chapter 2 - Getting Started with Python -- Chapter 3 - Pygame Zero -- Chapter 4 - Game Design.-Chapter 5 - Graphic Design -- Chapter 6 - Colors -- Chapter 7 - Tank Game Zero.-Chapter 8 - Sound -- Chapter 9 - Object-Orientated Programming.-Chapter 10 - Artificial Intelligence -- Chapter 11 - Improvements and Debugging -- Appendix A - Quick Reference -- Appendix B - More Information.
506 _aRequires an SPL library card.
520 _aMake fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. You will: Code in Python Generate sounds and graphics for 2D games Grasp object oriented programming with Pygame Zero .
538 _aMode of access: World Wide Web.
650 0 _aComputer input-output equipment
_932889
650 0 _aPython (Computer program language)
_932890
650 0 _aGraphic design
_932891
650 0 _aImprovements and debugging
_932892
655 7 _aElectronic books.
_2local
_932893
710 2 _aSpringerLink (Online service)
_932894
710 2 _aO'Reilly (Firm)
_932895
710 2 0 _aSerials Solutions
_932896
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781484256497
776 0 8 _iPrinted edition:
_z9781484256510
856 4 0 _yView this electronic item in O'Reilly Online Learning: Academic/Public Library Edition.
_uhttps://ezproxy.spl.org/login?url=https://learning.oreilly.com/library/view/~/9781484256503/?ar
_zAn e-book available through full-text database.
942 _2ddc
_cBK
_e1st
_k794.8 WATS
999 _c222727
_d222727
999 _b03645140