000 03766nam a22005055i 4500
001 ssj0002239455
003 WaSeSS
005 20220427100905.0
006 m d
007 cr n
008 191130s2020 xxu| o |||| 0|eng d
020 _a9781484253052
024 7 _a10.1007/978-1-4842-5305-2
_2doi
040 _beng
_dWaSeSS
_cAIMIT LIBRARY
050 4 _aTK7885-7895
072 7 _aUK
_2bicssc
072 7 _aCOM067000
_2bisacsh
072 7 _aUK
_2thema
082 0 4 _a794.8
_21
_bCUNM
092 _aEBOOK
100 1 _aCunningham, Mark.
_932212
245 1 0 _aGame rogramming with Code Angel :
_bLearn how to code in python on raspberry Pi or PC /
_cBy Mark Cunningham.
250 _aFirst edition 2020.
264 1 _aNew York :
_bApress ,
_c2022.
300 _axiii, 177p. ;
_b23 cm.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aChapter 1: Introduction -- Chapter 2: Forest Bomber part 1 - A first level -- Chapter 3: Forest Bomber part 2 - Is it a bird? -- Chapter 4: Forest Bomber part 3 - Bombs away -- Chapter 5: Forest Bomber part 4 - Wrapping it up -- Chapter 6: Snapper part 1 - In the woods -- Chapter 7: Snapper part 2 - Say cheese -- Chapter 8: Snapper part 3 - Snapped -- Chapter 9: Alien Invasion part 1 - Under attack -- Chapter 10: Alien Invasion part 2 - Missile launch is go -- Chapter 11: Alien Invasion part 3 - And they came from outer space -- Chapter 12: Save the Planet -- Chapter 13: Golf part 1 - On the tee -- Chapter 14: Golf part 2 - On the green -- Chapter 15: Golf part three - It's in the hole. .
506 _aRequires an SPL library card.
520 _aProgram in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game. You'll learn about variables; integer, real, Boolean and string data types; conditional if statements; fixed loops and conditional loops; modularity; arrays and lists; and predefined functions. You'll also discover the PyGame library, which is popularly used in the development of 2D games. Key programming concepts are revisited in subsequent projects in the book to consolidate prior learning. Beyond teaching you how to code, this book explains the programming logic behind each project-exemplifying the process of designing and writing a computer game. All the projects in this book are supported by Code Angel (mycodeangel.com). Code Angel Code Angel largely serves students and new developers and the projects work by encouraging you to 'Learn...then play'. Taking this approach, you'll be able to build fun 2D games and enjoy playing them by yourself or with friends. Developing games in this way keeps you engaged, gives a purpose as you work through each project, and offers a sense of achievement when each game is finished.
538 _aMode of access: World Wide Web.
650 0 _aForest bomber
_932213
650 0 _aSnapper
_932214
650 0 _aGolf
_932215
655 7 _aElectronic books.
_2local
_932216
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781484253045
776 0 8 _iPrinted edition:
_z9781484253069
856 4 0 _yView this electronic item in O'Reilly Online Learning: Academic/Public Library Edition.
_uhttps://ezproxy.spl.org/login?url=https://learning.oreilly.com/library/view/~/9781484253052/?ar
_zAn e-book available through full-text database.
942 _2ddc
_cBK
_e1st
_k794.8 CUNM
999 _c222657
_d222657
999 _b03650565