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| 007 | cr n | ||
| 008 | 191130s2020 xxu| o |||| 0|eng d | ||
| 020 | _a9781484253052 | ||
| 024 | 7 |
_a10.1007/978-1-4842-5305-2 _2doi |
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| 040 |
_beng _dWaSeSS _cAIMIT LIBRARY |
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| 050 | 4 | _aTK7885-7895 | |
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_aUK _2thema |
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_a794.8 _21 _bCUNM |
| 092 | _aEBOOK | ||
| 100 | 1 |
_aCunningham, Mark. _932212 |
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| 245 | 1 | 0 |
_aGame rogramming with Code Angel : _bLearn how to code in python on raspberry Pi or PC / _cBy Mark Cunningham. |
| 250 | _aFirst edition 2020. | ||
| 264 | 1 |
_aNew York : _bApress , _c2022. |
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| 300 |
_axiii, 177p. ; _b23 cm. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | _aChapter 1: Introduction -- Chapter 2: Forest Bomber part 1 - A first level -- Chapter 3: Forest Bomber part 2 - Is it a bird? -- Chapter 4: Forest Bomber part 3 - Bombs away -- Chapter 5: Forest Bomber part 4 - Wrapping it up -- Chapter 6: Snapper part 1 - In the woods -- Chapter 7: Snapper part 2 - Say cheese -- Chapter 8: Snapper part 3 - Snapped -- Chapter 9: Alien Invasion part 1 - Under attack -- Chapter 10: Alien Invasion part 2 - Missile launch is go -- Chapter 11: Alien Invasion part 3 - And they came from outer space -- Chapter 12: Save the Planet -- Chapter 13: Golf part 1 - On the tee -- Chapter 14: Golf part 2 - On the green -- Chapter 15: Golf part three - It's in the hole. . | |
| 506 | _aRequires an SPL library card. | ||
| 520 | _aProgram in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game. You'll learn about variables; integer, real, Boolean and string data types; conditional if statements; fixed loops and conditional loops; modularity; arrays and lists; and predefined functions. You'll also discover the PyGame library, which is popularly used in the development of 2D games. Key programming concepts are revisited in subsequent projects in the book to consolidate prior learning. Beyond teaching you how to code, this book explains the programming logic behind each project-exemplifying the process of designing and writing a computer game. All the projects in this book are supported by Code Angel (mycodeangel.com). Code Angel Code Angel largely serves students and new developers and the projects work by encouraging you to 'Learn...then play'. Taking this approach, you'll be able to build fun 2D games and enjoy playing them by yourself or with friends. Developing games in this way keeps you engaged, gives a purpose as you work through each project, and offers a sense of achievement when each game is finished. | ||
| 538 | _aMode of access: World Wide Web. | ||
| 650 | 0 |
_aForest bomber _932213 |
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| 650 | 0 |
_aSnapper _932214 |
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| 650 | 0 |
_aGolf _932215 |
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| 655 | 7 |
_aElectronic books. _2local _932216 |
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| 773 | 0 | _tSpringer eBooks | |
| 776 | 0 | 8 |
_iPrinted edition: _z9781484253045 |
| 776 | 0 | 8 |
_iPrinted edition: _z9781484253069 |
| 856 | 4 | 0 |
_yView this electronic item in O'Reilly Online Learning: Academic/Public Library Edition. _uhttps://ezproxy.spl.org/login?url=https://learning.oreilly.com/library/view/~/9781484253052/?ar _zAn e-book available through full-text database. |
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