| 000 | 03327cam a22004815i 4500 | ||
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| 001 | 21660720 | ||
| 003 | OSt | ||
| 005 | 20220425112418.0 | ||
| 006 | m |o d | | ||
| 007 | cr ||||||||||| | ||
| 008 | 171207s2017 xxu|||| o |||| 0|eng | ||
| 010 | _a 2019737314 | ||
| 020 | _a9781484232514 | ||
| 024 | 7 |
_a10.1007/978-1-4842-3252-1 _2doi |
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| 035 | _a(DE-He213)978-1-4842-3252-1 | ||
| 040 |
_aDLC _beng _epn _erda _cDLC |
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| 072 | 7 |
_aUMW _2bicssc |
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| 072 | 7 |
_aCOM060160 _2bisacsh |
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| 072 | 7 |
_aUMW _2thema |
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| 082 | 0 | 4 |
_a004.607 _21 _bSTUG |
| 100 | 1 |
_aStuart, Graeme. _eauthor. _931483 |
|
| 245 | 1 | 0 |
_aIntroducing javascript game development : _bbuild a 2D game from the ground up / _cBy Graeme Stuart. |
| 250 | _a1st ed. | ||
| 260 |
_aNew York : _bApress , _c2020. |
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| 264 | 1 |
_aBerkeley, CA : _bApress : _bImprint: Apress, _c2017. |
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| 300 |
_axi,209p. ; _c23 cm. |
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| 336 |
_atext _btxt _2rdacontent |
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| 337 |
_acomputer _bc _2rdamedia |
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| 338 |
_aonline resource _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | _aSection 1. Drawing -- 1. HTML5 and the Canvas Element -- 2. Understand Paths -- 3. Drawing to a Design -- 4. Drawing a Spaceship -- 5. Drawing an Asteroid -- Section 2. Animation -- 6. Basic Animation -- 7. Animating Asteroids -- 8. Practicing Objects -- 9. Inheritance -- Section 3. Building the Game -- 10. Simple Keyboard Interaction -- 11. Controlling the Ship -- 12. Collision Detection -- 13. Death or Glory.. | |
| 520 | _aLearn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You'll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey. . | ||
| 588 | _aDescription based on publisher-supplied MARC data. | ||
| 650 | 0 |
_aComputer programming. _931484 |
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| 650 | 1 | 4 |
_aWeb Development. _0https://scigraph.springernature.com/ontologies/product-market-codes/I29050 _931485 |
| 650 | 1 | 4 |
_aAnimation _931486 |
| 650 | 1 | 4 |
_aCollesion detection _931487 |
| 776 | 0 | 8 |
_iPrinted edition: _z9781484232514 |
| 776 | 0 | 8 |
_iPrinted edition: _z9781484232538 |
| 776 | 0 | 8 |
_iPrinted edition: _z9781484256817 |
| 906 |
_a0 _bibc _corigres _du _encip _f20 _gy-gencatlg |
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_c222602 _d222602 |
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