000 02760nam a22002657a 4500
005 20210924071940.0
008 210924b ||||| |||| 00| 0 eng d
020 _a9789386668004
040 _caloy
041 _aeng
082 _223
_a005.133
_bDAWP
100 _aMichael Dawson
_9267
245 _aPython Programming for the Absolute Beginner
250 _a3rd ed.
260 _aDelhi
_b Cengage Learning India Pvt. Ltd.
_c2020
300 _axxiii,455 p.
_bPB
_c24 x 18 cm.
365 _2General
_a2492
_b₹500.00
_c
_d₹625.00
_e20%
_f23-09-2021
500 _aComputer Science, BCA, Computer Animation
520 _aIf you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in Python and be able to apply the basic programming principles you’ve learned to the next programming language you tackle.
520 _aPerfect for the beginning programmer who wants to learn Python, a powerful, flexible, and concise programming language. Each new concept is taught using a simple example program, and an end-of-chapter project ties together all of the concepts learned. Each end-of-chapter project is games-based, making programming fun and accessible. Accompanying website contains all of the software needed to write and run the programs in the book.
520 _aTable of Contents 1. Getting Started: The Game Over Program. 2. Types, Variables, and Simple I/O: The Useless Trivia Program. 3. Branching, while Loops, and Program Planning: The Guess My Number Game. 4. for Loops, Strings, and Tuples: The Word Jumble Game. 5. Lists and Dictionaries: The Hangman Game. 6. Functions: Tic-Tac-Toe. 7. Files and Exceptions: The Trivia Challenge Game. 8. Software Objects: The Critter Caretaker Program. 9. Object-Oriented Programming: The Blackjack Game. 10. GUI Development: The Mad Lib Program. 11. Graphics: The Pizza Panic Game 12. Sound, Animation, AND PROGRAM DEVELOPMENT: THE ASTROCRASH GAME
650 _aPython Programming
_9268
700 _aDAWSON (Michael)
_9265
942 _2ddc
_cBK
_e3
999 _c216364
_d216364