| 000 | 02760nam a22002657a 4500 | ||
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| 005 | 20210924071940.0 | ||
| 008 | 210924b ||||| |||| 00| 0 eng d | ||
| 020 | _a9789386668004 | ||
| 040 | _caloy | ||
| 041 | _aeng | ||
| 082 |
_223 _a005.133 _bDAWP |
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| 100 |
_aMichael Dawson _9267 |
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| 245 | _aPython Programming for the Absolute Beginner | ||
| 250 | _a3rd ed. | ||
| 260 |
_aDelhi _b Cengage Learning India Pvt. Ltd. _c2020 |
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| 300 |
_axxiii,455 p. _bPB _c24 x 18 cm. |
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| 365 |
_2General _a2492 _b₹500.00 _c₹ _d₹625.00 _e20% _f23-09-2021 |
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| 500 | _aComputer Science, BCA, Computer Animation | ||
| 520 | _aIf you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you’ll be well versed in Python and be able to apply the basic programming principles you’ve learned to the next programming language you tackle. | ||
| 520 | _aPerfect for the beginning programmer who wants to learn Python, a powerful, flexible, and concise programming language. Each new concept is taught using a simple example program, and an end-of-chapter project ties together all of the concepts learned. Each end-of-chapter project is games-based, making programming fun and accessible. Accompanying website contains all of the software needed to write and run the programs in the book. | ||
| 520 | _aTable of Contents 1. Getting Started: The Game Over Program. 2. Types, Variables, and Simple I/O: The Useless Trivia Program. 3. Branching, while Loops, and Program Planning: The Guess My Number Game. 4. for Loops, Strings, and Tuples: The Word Jumble Game. 5. Lists and Dictionaries: The Hangman Game. 6. Functions: Tic-Tac-Toe. 7. Files and Exceptions: The Trivia Challenge Game. 8. Software Objects: The Critter Caretaker Program. 9. Object-Oriented Programming: The Blackjack Game. 10. GUI Development: The Mad Lib Program. 11. Graphics: The Pizza Panic Game 12. Sound, Animation, AND PROGRAM DEVELOPMENT: THE ASTROCRASH GAME | ||
| 650 |
_aPython Programming _9268 |
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| 700 |
_aDAWSON (Michael) _9265 |
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| 942 |
_2ddc _cBK _e3 |
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| 999 |
_c216364 _d216364 |
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