03084nam a22002657a 450000500170000000800410001702000180005804000070007604100080008308200190009110000410011024500480015126000290019930000260022836501340025452019040038865000380229265000350233070000320236570000280239794200120242599900190243795201810245695201810263720251013164622.0251013b |||||||| |||| 00| 0 eng d a9783642137563 cAL aeng a658.4063bPLAD aHasso Plattner and others Ed9242152 aDesign thinkingb: understand improve apply aNew YorkbSpringerc2011 axxi,236pbHBc24x16cm 2Computer Science and Engineering (Artificial Intelligence & Machine Learning)aABDI/0818/25b149.99c€d199.99e25%f03-10-2025 aEverybody loves an innovation, an idea that sells.“ But how do we arrive at such ideas that sell? And is it possible to learn how to become an innovator? Over the years Design Thinking – a program originally developed in the engineering department of Stanford University and offered by the two D-schools at the Hasso Plattner Institutes in Stanford and in Potsdam – has proved to be really successful in educating innovators. It blends an end-user focus with multidisciplinary collaboration and iterative improvement to produce innovative products, systems, and services. Design Thinking creates a vibrant interactive environment that promotes learning through rapid conceptual prototyping. In 2008, the HPI-Stanford Design Thinking Research Program was initiated, a venture that encourages multidisciplinary teams to investigate various phenomena of innovation in its technical, business, and human aspects. The researchers are guided by two general questions: 1. What are people really thinking and doing when they are engaged in creative design innovation? How can new frameworks, tools, systems, and methods augment, capture, and reuse successful practices? 2. What is the impact on technology, business, and human performance when design thinking is practiced? How do the tools, systems, and methods really work to get the innovation you want when you want it? How do they fail? In this book, the researchers take a system’s view that begins with a demand for deep, evidence-based understanding of design thinking phenomena. They continue with an exploration of tools which can help improve the adaptive expertise needed for design thinking. The final part of the book concerns design thinking in information technology and its relevance for business process modeling and agile software development, i.e. real world creation and deployment of products, services, and enterprise systems. aTools for Design Thinking9242144 aInformation Technology9242145 aMeinel Christoph Ed9242146 aLarry Leifer Ed9242147 2ddccBK c240540d240540 00102ddc40738ISEaSEbSEcRSd2025-10-03eAcademic Book Distributors, Bengaluru-562159g15494.23l0o658.4063 PLADpSE000027r2025-10-13 16:34:26v20658.97w2025-10-13yREF 00102ddc40738ISEaSEbSEcRSd2025-10-03eAcademic Book Distributors, Bengaluru-562159g15494.23l0o658.4063 PLADpSE000028r2025-10-13 16:34:26v20658.97w2025-10-13yREF