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  <titleInfo>
    <title>3D graphics game programming</title>
  </titleInfo>
  <name type="personal">
    <namePart>JungHyun Han</namePart>
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    <publisher>CRC Press</publisher>
    <dateIssued>2024</dateIssued>
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    <languageTerm authority="iso639-2b" type="code">Eng</languageTerm>
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  <language>
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    <extent>x,318p. PB  23x15cm.</extent>
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  <abstract>Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience.

</abstract>
  <subject>
    <topic>Computer Science</topic>
  </subject>
  <classification authority="ddc" edition="23">006.6 HANT</classification>
  <identifier type="isbn">9781032785967</identifier>
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