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  <titleInfo>
    <title>Connecting Arduino to the Web</title>
    <subTitle>front end development using javascript</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Knight, Indira</namePart>
    <role>
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  <typeOfResource>text</typeOfResource>
  <genre authority="local">Electronic books.</genre>
  <originInfo>
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    <place>
      <placeTerm type="text">Berkeley, CA</placeTerm>
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    <publisher>Apress</publisher>
    <publisher>Imprint: Apress</publisher>
    <dateIssued>2018</dateIssued>
    <issuance>monographic</issuance>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <extent>XVI, 393 p. 23.5 cm.</extent>
  </physicalDescription>
  <abstract>Create physical interfaces that interact with the Internet and web pages. With Arduino and JavaScript you can create interactive physical displays and connected devices that send data to or receive data from the web. You'll take advantage of the processes needed to set up electronic components, collect data, and create web pages able to interact with electronic components. Through exercises, projects, and explanations, this book will give you the core front end web development and electronics skills needed to create connected physical interfaces and build compelling visualizations with a range of JavaScript libraries. By the end of the book you will have developed fully working interactive prototypes capable of sending data to and receiving data from a physical interface. Most importantly, Connecting Arduino to the Web will give you a taste of what is possible and the knowledge to create your own connected physical interfaces and bring the web into your electronics projects.</abstract>
  <tableOfContents>Introduction -- Getting Started -- Chapter 1: Arduino?s, circuits and components -- Chapter 2: Creating a Web server -- Chapter 3: Arduino to Front End Part I -- Chapter 4: Introduction to creating web content -- Chapter 5: Front End to Arduino -- Chapter 6: Arduino to Front End Part II -- Chapter 7: Visualizing Data -- Chapter 8: Create a web dashboard -- Chapter 9: Physical Data Visualization with Live Data -- Chapter 10: Creating a game controller -- Appendix A: Arduino resources -- Appendix B: More front end development.</tableOfContents>
  <note type="statement of responsibility">by Indira Knight.</note>
  <note>Requires an SPL library card.</note>
  <note>Mode of access: World Wide Web.</note>
  <subject authority="lcsh">
    <topic>Computer science</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Arduino, circuits and components</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Creating a web server</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Introduction to creating web content</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Visualizing data</topic>
  </subject>
  <classification authority="ddc" edition="1">621.3821 KNII</classification>
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      <title>Springer eBooks</title>
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  <identifier type="isbn">9781484234792</identifier>
  <identifier type="uri">https://ezproxy.spl.org/login?url=https://learning.oreilly.com/library/view/~/9781484234808/?ar</identifier>
  <location>
    <url displayLabel="View this electronic item in O'Reilly Online Learning: Academic/Public Library Edition.">https://ezproxy.spl.org/login?url=https://learning.oreilly.com/library/view/~/9781484234808/?ar</url>
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  <accessCondition type="restrictionOnAccess">Requires an SPL library card.</accessCondition>
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